X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/b587e9d8e0cc5eb1edf972fd3b644704441e5289..3de51c6f55d304f038df1b77c8ab346e2a187fe1:/Super%20Polarity/Player.cs diff --git a/Super Polarity/Player.cs b/Super Polarity/Player.cs index 2680a1c..184abdd 100644 --- a/Super Polarity/Player.cs +++ b/Super Polarity/Player.cs @@ -48,10 +48,10 @@ namespace SuperPolarity { var UiColor = new Color(0, 0, 0, 200); var lightColor = new Color(0, 0, 0, 128); - spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(10, 10), UiColor); - spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(10, 30), lightColor); + spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(40, 30), UiColor); + spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(40, 50), lightColor); - var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 120, 10); + var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 140, 30); if (Lives > 4) { spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);